Starting from ♫ The Ultimate Smash Bros ♫, SMG4 began adding animation to GMod after realizing that he could use what he learned in animation class in his videos. This is especially noticeable when you look at the trees and the sky. This also applies to general models as well, for example, Peach's Castle was originally filmed in Super Mario 64, but SMG4 has since switched to a Peach's Castle GMod map. In more recent videos, they are mostly seen in their GMod forms. Now SMG4 uses it for most of the characters. Originally Garry's Mod was used for characters such as Teletubbies or other things that aren't in Super Mario 64. ![]() SMG4 often uses the game engine to shake models around spastically for comedic effect. Later updates saw an OS X Version, added in 2010, and a version for Linux in 2013. It is often used for machinima, SMG4/ Luke's bloopers included. Garry's Mod was originally a mod for Valve Corporation's Half-Life 2, but was later made into a standalone release in 2006 for Microsoft Windows published by Valve Corporation. ![]() Garry's Mod (commonly abbreviated as GMod) is a sandbox physics game created by Garry Newman and developed by his company, Facepunch Studios. You may still edit the article or section, but please be cautious when doing so. Well, perhaps not in severe need, but we really need to fix it up! Grammar, vocab, whatever is needed, it's needed! This article or section is in severe need of cleanup!
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